This is a 2D game that is being created as a personal project to gain an understanding of how Unity3D works. The character sprites were created and animated in Adobe Photoshop and then placed on a sprite sheet to be imported into Unity3D. The background was painted in Clip Studio Paint and then loaded into Unity3D. I chose to start learning C# during this project so everything is written in C# in MonoDevelop. The AI’s code was written from scratch has a range trigger that keeps it from pursuing the player unless the player enters the AI’s active range. The waterfall, bullets and characters particles were created using the Unity particle system.